I know its not very smooth at the moment but it will once i have textured it and then applied turbo smooth, ill even add a few chamfers to supports the edges. here's a quick look at it when its turbo smoothed(BELOW) .....
I think you would agree that its looking alot better now. Once I was happy to continue with the sinks i cloned this one twice and added the plumbing and the support stands. the plumbing took some time to get right but i think it came out pretty well.. What do you think?..
I left the middle turbo smoothed just to see how it looks in my room.
I want my room to be dark and unused so i started to play around with the lighting. i made 3 panel lights and imported a target spot light for 2 of them and adjusted the light shape and density of the light. i decided to have one of the lights broken and hanging of the wall. I also added an omni which gives a soft background light, i added this because even with the lights the room was way too dark to see any of my hard work. here's a top view with the lights on(BELOW)...
I think the lighting works really well here. Giving the room a nice gloomy effect, and can still see all my hard work :). Moving back to modelling assets I began working on my toilet. I had to go back to my references and find some more to work out what shapes to use and how I was going to achieve the whole toilet shape. I began with a sphere then sliced the top of to get the bowl shape. Then using the verts I created an egg shape. From here I extruded the top then modelled down around the sphere to create the toilet shape. Then I used a simple box shape to make the backbox of the toilet then made the seats. Below is my finished product without any turbo smooth as I still have to texture it.
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