Game Art Blog

Game Art Blog
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Sunday, 13 April 2014

Character design - future Greek soldier - Blueprints

one of the stages of character design are the blueprints. the blueprints give a better look at the character from different views. front, back and side. the blueprints are then used to model the character in 3D. so the blueprints don't have to be perfect but they have to be clear on what goes where and clear details for the modeller.

these are my character blueprint.

Front: notice that the clothing is to the side so that the blueprints show the full armour.


Rear:
side: 

the arm is to the side for the same reason as the clothing. So you can see the the full side armour.

all three blueprints together:
notice how all three blueprints are at the same level head to toe. 

Blueprints shaded. gives the blueprints more depth and makes it easier to model from. 

colour scheme 
I couldn't decide on what colours to have my character so I made a mini colour scheme. this was just to see what colour suited the armour type and the clothing, as you can see I used camouflage for the armour which looked really cool. 



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