Game Art Blog

Game Art Blog
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Tuesday, 15 April 2014

Level Design - Thracian Training Facility - Armoury

Armoury progress and assets

blockout and making progress on the textures.

 angled view from the south end of the armoury. high bloom on the lighting.





 Ammo Crates


 Weapon and armour crates/shutters




Moving Armoury holo-sign and lift entrance

Armoury with reinforced steel mesh and holographic windows.

lift entrance without the lift.

 Weapon shutters



Lift with trigger, and holographic Hand scanner (BELOW)






















more to come - progress on my arena (lower floor)

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