In my level I decided to create decals of sand on my training areba floor, decal is a projection of a texture. I made two different types of sand to make it more realistic, I made sand because the training arena is based on the classic greek arenas with the coloumns so eventhough its a sci-fi version I wanted to implement this into my arena.
Thank you for reading my blog. this concludes my first year at university, I have learnt alot of skills and I am really looking forward to starting next year, I have a few indie game projects im working on over the summer so i will be posting these soon.
Thank you
Game Art Blog
Friday, 9 May 2014
Level Design - Thracian Training Facility - Decals
Wednesday, 7 May 2014
Character design - future Greek soldier - Character sheet
The final stage of my character design is to make a character sheet showing off the character and some basic details of the character like name,age,height,weight etc
I decided to keep the armour black with camouflage clothing underneath, I put all my designs together and painted my final character. I made 2 different character sheets, one showing the blueprints and one with the character inside my level I created.
These are two progress pictures of my first character sheet using photoshop. I used a stock image to get the pose of the character and I used my sketch of my weapon design to draw over and make it look 3D
I decided to keep the armour black with camouflage clothing underneath, I put all my designs together and painted my final character. I made 2 different character sheets, one showing the blueprints and one with the character inside my level I created.
These are two progress pictures of my first character sheet using photoshop. I used a stock image to get the pose of the character and I used my sketch of my weapon design to draw over and make it look 3D
I painted bullet holes to the armour for added effect, i was very proud of these.
Below is my first final character sheet, As you can see I implemented the blueprints and gave it a nice space background then I put the character details over the top.
As my character and level are related i thought it would be nice to implement them together as you can see below.
This concludes my character this year, next year I will be modelling a character and using mudbox to create a creatures head. Im really looking forward to it.
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