Game Art Blog

Game Art Blog
batman sketch

Saturday 23 November 2013

3D Model Car - Symmetry and Body

This week I've made alot of progress on my car body, getting the side panels finished and half the roof. I cloned the polys around the window blueprints and the lights. (BELOW)
As you can see there are two side of my car with a slight gap in the middle, I used a modifier called symmetry which mirrors the object and any changes you make to that object will change on the other side too, so this saves alot of time. So basically you only need to make half the car. I had some problems with the scoop on the sides, trying to get that indent on the side. It still is causing problems when I turbo smooth the car. The picture above is turbo smoothed. 
I then started concentrating on the details of the body like the bonnet groves and along the side of the car and I gave the car thickness as you can see in the wheel arch.

I then decided to start on the wheels. I did this by creating a cylinder over the wheel on the left blueprint, I used the inset tool to create the tires and the alloys. 
I then extruded every other poly to create the effect you can see in the above picture. I moved on to the windows (ABOVE) originally I selected the rim of the window and used the cap tool but this didn't work as the window wasn't smooth and didn't fit right so after some time I bridged the top edges and bottom edges and capped the two ends. This worked really well once i added a smooth group to them and detached the windows and changed the colour to black. 
After looking at the wheels for a long time I wasn't happy with them and was thinking of how I would do the tires so I decided to start the wheels again and this is how they looked (BELOW)
 I modelled he Tyre and the tread separately to the alloy which works alot better for when I have to texture them both later. This is a really high poly model, But as this car model is just for a model and not for an actual game I can get away with it.
I made the front and back grills next, I made a plane to place at the back to texture the grill later then I modelled the grill across the front of the plane.(BELOW)

After this picture I made the tyres thicker and quickly made the Audi logo which took  two minutes. All i did was create a thin tube and cloned it 3 times then attached them. 
Also I made the wing mirrors the same way as I made the car body, edge cloning, then i extruded the flat side for the mirror later. 
I have almost finished the full body with the exhaust and i am going to start the headlights soon after I have worked out how to model them.
Thank you for viewing my blog.. stay tuned for next week ! 

Wednesday 6 November 2013

3D Model Car - Poly by Poly

Ive started my next project which is modelling a car and then making the car I have modelled into a futuristic car which is going to be hard but very fun. So we began by getting taught certain techniques which you need to know to model a car, It literally is polygon by polygon, moving every edge and vert into place using blueprints which have been put onto planes on 3ds Max. To practise these techniques we were given blueprints of an old mini cooper and of course we had to start modelling it, not the whole car just enough to feel confident to start my own car. This is how it went (BELOW)

I think for a first attempt it looks really good, and I was ready to start my own car. The car I choose was an audi R8, I chose this car because not only is it one of my favorite cars ever it is also a really good design to convert into a futuristic design.



I only imported the 3rd picture because of its awesomeness. So I got started by researching the Audi r8, getting loads of pictures for referances and ofcourse blueprints. I also started to look at futuristic vehiocles to get n idea of what to do for mine and ofcourse the first thing that popped up was the Audi in irobot (BELOW), this is the kind of design I am going for with extra cool things ofcourse.
First thing first I had to import the blueprints onto 3dsMax, I did this using photoshop to seperate the blueprint image which I got from Google (BELOW)
Once seperate the the image sizes were adjusted and all the pictures were all equal I imported the pictures in 3dsMax onto 4 planes (BELOW)
As you can see on this image I have 4 different view points open, the top, front, left side and the perspective views, These are very important on modelling a car as you have to use all the view points all the time to get the correct dimesions and shape. It is very difficult to begin with but like in all thimgs after a while you get a hang of it.
This is my model so far, getting the shape nicely and its starting to look like an audi r8.
Next update will be next week.. Thank you for reading.