Game Art Blog

Game Art Blog
batman sketch

Tuesday 3 December 2013

3D Car Model - Finishing off and Texturing

Welcome back! .. Again in the past week I have made alot of progress on my car, in fact I have finished it. Once I Perfected the main body once it had the symmetry modifier on i converted it to editable poly and made it as one so I could then weld the middle of the car together. (BELOW)
Also I experimented with the windows here by bridging the top and bottom together and capping the ends then smoothing the polys.
Once the main body was complete I could work on the doors and the side panels. The geometry of the door and side panels were already there but i had to cut of the door shape and detach it as a separate object to get the markings around the door, same with the side panels.(BELOW)
As you can see the door(RED) and the side panel(BLUE) are now separate objects. this is so I can get the markings for each of them.
The car is turbo smoothed in this picture.
I then moved onto the other small details like the spoiler insertion and the lights.
for the headlights i struggled to get it right but after a few attempts I made this (ABOVE) its very simple the LED outer is just a tube and the other lights are spheres with tubes around them then adjusted the size and shape. this picture was taken after I textured the car, this is why it looks like glass. 

TEXTURING!! 
Texturing the car was so much easier than texturing my previous project, 3D model room as all the textures are already on the program in the material editor , like rubber for the tyres and glass, thick and thin, for the windows, it even has car paint option. I decided to make my car the classic white and the wheels chrome. the windows are heavily tinted of course because I didn't model the interior. for the grills I created a plane to fit in behind then applied a grill bitmap onto it to make it look more like a grill. 
After I textured the car and i was happy with them it was time to add an environment texture to the render. To do this you simply input a texture onto the environment but the texture has to be a HDR, this basically means the picture has to be panoramic. To add more effect to my car i created a sun light source to give the shine and reflection on my car. Enough of me boring you .. take a look at my final renders.. 










Thank you again for reading and supporting my blog... this project still isn't over though.. I have already planned and started to model my futurist version of this car so stay tuned to see my progress for that 

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