Game Art Blog

Game Art Blog
batman sketch

Wednesday, 23 April 2014

Level Design - Thracian Training Facility - textures

I thought i would show you a few of my textures and how they were constructed in UDK
Below is my roof texture I made.. On the right hand side you can see how the texture is made on UDK, starting from the top the first one is the diffuse texture sample (Targafile) I made in photoshop Cs5, then next one down are the EMISSIVE texture sample. this is what makes the lights glow, you only show where the lights will go and the rest is black.. the texture sample goes into a multiplier with a constant with control how bright you want the lights. the night one is the SPECULAR texture sample, this has a multiplier and contant too. it controls the shine of the texture. Finally i made the NORMAL texture, this gives the texture a 3D effect, makes it have bumps and gives the texture a more realistic look. the image is still 2D but the NORMAL map works like magic.

 This material is alot more complex, for the material to have to holographic effect the texture sample has to go into the the opacity ( see-through) and the emissive to give it the bright glowing effect.. this material moves, the figure in the material cycles left and the righting on the material cycles down. to do this I attached a panner to the texture sample and you can choose for the texture to move on the X or Y axis. I also created a flashing/blinking effect which helps with the holographic effect, adds realism.
Thank you for reading my blog

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